Answers: 0
Accepted answer: no
Accepted answer: no
Two assumptions:
- The quality of graphics/visuals depends mostly on texture detail and the polycount
- The texture detail and the polycount a system can render heavily correlates with the floating point performance of the system.
The ps3 had 64x the single-precision flops that the ps2 had. they had 6.5 years, which translates to a ~20x expected increase (Moore's law).
The ps4 will have 4x the single-precision flops that the ps3 had. they will have had 7 years, which translates to a ~26x expected increase (Moore's law). However, the cost is also about 33-50% less than previosly, but this doesnt account for a facotor of 6 difference in performance.
Why is the jump of next-gen visuals smaller than in the past?